3 research outputs found
Pedestrian Models for Autonomous Driving Part I: Low-Level Models, from Sensing to Tracking
AbstractâAutonomous vehicles (AVs) must share space with pedestrians, both in carriageway cases such as cars at pedestrian crossings and off-carriageway cases such as delivery vehicles navigating through crowds on pedestrianized high-streets. Unlike static obstacles, pedestrians are active agents with complex, inter- active motions. Planning AV actions in the presence of pedestrians thus requires modelling of their probable future behaviour as well as detecting and tracking them. This narrative review article is Part I of a pair, together surveying the current technology stack involved in this process, organising recent research into a hierarchical taxonomy ranging from low-level image detection to high-level psychology models, from the perspective of an AV designer. This self-contained Part I covers the lower levels of this stack, from sensing, through detection and recognition, up to tracking of pedestrians. Technologies at these levels are found to be mature and available as foundations for use in high-level systems, such as behaviour modelling, prediction and interaction control
Pedestrian Models for Autonomous Driving Part II: High-Level Models of Human Behavior
AbstractâAutonomous vehicles (AVs) must share space with pedestrians, both in carriageway cases such as cars at pedestrian crossings and off-carriageway cases such as delivery vehicles navigating through crowds on pedestrianized high-streets. Unlike static obstacles, pedestrians are active agents with complex, inter- active motions. Planning AV actions in the presence of pedestrians thus requires modelling of their probable future behaviour as well as detecting and tracking them. This narrative review article is Part II of a pair, together surveying the current technology stack involved in this process, organising recent research into a hierarchical taxonomy ranging from low-level image detection to high-level psychological models, from the perspective of an AV designer. This self-contained Part II covers the higher levels of this stack, consisting of models of pedestrian behaviour, from prediction of individual pedestriansâ likely destinations and paths, to game-theoretic models of interactions between pedestrians and autonomous vehicles. This survey clearly shows that, although there are good models for optimal walking behaviour, high-level psychological and social modelling of pedestrian behaviour still remains an open research question that requires many conceptual issues to be clarified. Early work has been done on descriptive and qualitative models of behaviour, but much work is still needed to translate them into quantitative algorithms for practical AV control
D1.1 Definition of interACT use cases and scenarios
interACT studies current humanâmachine interactions in mixed traffic and will increase the chances of
safe deployment of AVs by developing novel software and HMI hardware components for reliable and
userâcentric communication among an AV, its onâboard user and other road users. It is expected that
by reaching its goals, this project will facilitate the gradual integration of AVs in future transport
networks.
The present document is the D1.1 âDefinition of interACT scenariosâ which is prepared as the first
document within WP1 of the interACT project. The document presents the selection process for
scenarios, a framework for the use case description and the selected interACT use cases and example
scenarios.
Use cases are a functional description of the behaviour of the AV in a traffic situation (see 3.3).
Scenarios are a description of sequences of actions and events performed by different actors over a
certain amount of time (see 3.2).
As the natural traffic environment consists of a manifold variety of traffic scenes, it is essential for the
interACT technical project work to reduce the complexity of the traffic environment to a manageable
number of relevant use cases and scenarios that an AV could be confronted with. Therefore, WP1
started with an agreement on and definition of relevant interACT use cases and scenarios among all
industrial and academic consortium members. The interACT use cases and scenarios have been
selected using a stepâwise process of intensive discussions within the consortium. Starting with some
open brainâstorming discussions the use cases were aggregated and rated by the partners against
several criteria (such as relevance for safety, need for interaction behavior etc.) to agree on the most
relevant ones.
The present document illustrates the selection process of the addressed use cases, including the
results of a workshop and the consortium ratings. Moreover, a method for describing and
documenting of use cases is presented in the deliverable. This method is meant to structure the
discussion within the consortium but is also a very promising tool for fostering the exchange of
knowledge with stakeholders of the interACT consortium, such as academic and industrial partners
(Chapter 5). In the main part of the document the selected use cases and example scenarios are
described. The consortium defined four âmustâhaveâ use cases that are of highest relevance. These
use cases are to be covered by research and technical developments in all technical WPs and
evaluated and demonstrated in the interACT demonstrator vehicles and simulators at the end of the
project. These are the following âmustâhaveâ use cases:
interACT D1.1 Definition of interACT scenarios Version 1.0 Date 31/08/17 Page | 8
React to crossing nonâmotorised traffic participants (TP) at crossings without traffic light
React to an ambiguous situation at an unsignalised intersection
React to nonâmotorised TP at a parking space
React to vehicles at a parking space
In addition, two âoptionalâ use cases were selected:
React to vehicles in turning situations
React to crossing nonâmotorised TP at signalised crossings
The âoptionalâ use cases aim to inspire further research within the project and the exchange of
knowledge with international research partners to foster for example crossâcultural comparisons.
This deliverable sets the basis for all further work in WP1 and all other technical WPs of the interACT
project